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Added a blog entry "Megatexturing and new UI stuff.." I've waylaid megatexturing for now. The work to payoff is not very high. The reason is that, although a very cool feature; for indie games it is not so practical. Especially XNA games which have to be July 23 9:29 PM Added a blog entry "Alternatives to GetData" As promised (although I don't get many blog hits, haha, so not sure anyone cares =) i'm proposing an alternative to using GetData in certain circumstances.
The problem with GetData is that it is a p July 23 9:24 PM Added a blog entry "Alternatives to SetData" While working on the mega texturing, I've had quite a few areas that bottlenecked my approach. At first, it seemed impossible to get things to a real time speed, but I think i'm almost there. I had ma July 07 4:42 AM Added a blog entry "Working on new game : Quarx" My brother and I have been working on a new XNA game - Quarx. It's basically a Dr. Mario clone. I was a big fan of Dr Mario back in the day, especially the 2-player mode, so i thought it'd be fun to b June 21 7:27 PM |
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