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Bryan

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I"m going to be working at Microsoft as an SDET on the Project team soon!
Added a blog entry "UI editor screenie"
July 24 3:54 AM
I've waylaid megatexturing for now. The work to payoff is not very high. The reason is that, although a very cool feature; for indie games it is not so practical. Especially XNA games which have to be
July 23 9:29 PM
Added a blog entry "Alternatives to GetData"
As promised (although I don't get many blog hits, haha, so not sure anyone cares =) i'm proposing an alternative to using GetData in certain circumstances.   The problem with GetData is that it is a p
July 23 9:24 PM
Added a blog entry "Alternatives to SetData"
While working on the mega texturing, I've had quite a few areas that bottlenecked my approach. At first, it seemed impossible to get things to a real time speed, but I think i'm almost there. I had ma
July 07 4:42 AM
Added a blog entry "Working on new game : Quarx"
My brother and I have been working on a new XNA game - Quarx. It's basically a Dr. Mario clone. I was a big fan of Dr Mario back in the day, especially the 2-player mode, so i thought it'd be fun to b
June 21 7:27 PM
Updated a list "XNA Games"
  • Shattered Metal
  • WiiSnowball
  • PsyOps
  • Fields of Chaos
May 21 5:15 PM
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